![]() ![]() There is a minimum size for balls, it shouldn't go below that. can worsen it easy by adding one bomb middle of em or electors to bounce happily among em its most likely that sheer volume of balls is what causes instability especially when there is constant calculations for em aka there can be any number if pixel sized miniballs between em being shrink nukedĪnd what this crashing indicates is that there is some hard code related bug where value bloats above its limitĪnd issuer most likely is in max range max dark powered magnets.that can maintain hundreds to thousands of miniballs on screen this when there is saw hitting all of em, multiple shrinks aiming lowest health of em, and couple acids dropping fields on em to calculate dark power change. Max 700 balls active balls crashes in 1min, max 500 takes 5-10min, max 100ball crashes in 30minĪll seems to run into level 9 of mine which uses two dark powered magnets. Originally posted by raven0ak:My game cant stay stable even with all setting set to lowest atm
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